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Each game starts with a customizable hero which immediately helps the player feel more invested and drawn into the world that Triumph Studios has created. There are six classes that each play very differently both in terms of their spell-books and passive abilities, but also in the higher tier units.Īge of Wonders III shines in sandbox and multiplayer modes. Besides the different races to choose from, the main differences come in the form of distinct classes, and to a lesser extent, the magic specializations. Victory is often achieved through conquest since this is a war-focused 4X game with tactical combat. The human empire has invaded the Elven lands and an epic battle ensues with all the other races caught in the crossfire. Although the single-player campaign is not particularly innovative, it’s familiar feeling makes for good fantasy strategy gaming comfort food. The game takes place in a lush fantasy world where the player is tasked with controlling an empire of Men, Elves, Orcs, or other creatures in an attempt to achieve victory. Developed by Triumph Studios, the game presents an interesting mix of 4X elements and a strong tactical combat system. Warriors become Warlords leading Spartan societies, Priests become inspiring and crusading Theocrats, Rogues are good at covert actions and destabilizing the empires of others while keeping a firm grip on their own.įrom the announcement, alongside a brand-new tactical battle system, flanking is a new feature, could you tell us more on how this works in practice and other new battle and map changes we expect to see in AoW III, e.g.Age of Wonders III was released in March 2014 after nearly a decade without a new entry in the series. Since Age of Wonders has always had strong classic RPG aspects, the idea soon came to take the classic RPG classes and extrapolate them to be the new leaders for Age of Wonder 3. We want them to make a strong impact on their empire like determining the type of units they build and the type of societies they lead in addition to the type of magic they use. I think this gave us a different perspective on the leaders for AoW3. With Overlord we created a game where the experience of being a leader of a fantasy series is a central concept.
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